mutatious

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5/10/09

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Exp. Points: 20 / 50
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Flash Reviews: 28
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All Flash Reviews

28 Reviews | 1 w/ Response

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Score: 0
Rail of War

"it's terrible"

submission: Rail of War
date: December 13, 2009

Why are you copying a game that already sucks?
The only thing i can say is gamers, find a different game. This game sucks and the "combat" hardly works, nay, doesn't work at all.

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Score: 9
Siege Tank Defence

"solid"

submission: Siege Tank Defence
date: December 11, 2009

Was a fun play even without upgrades.

my only problem was the dimensional rift being able to suck me in...lame.

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Score: 2
The Swords

"been said."

submission: The Swords
date: December 3, 2009

1. no save
2. slow
3. Unbalanced pricing

fix those, i didn't want to play long enough to find out if there are more things wrong.

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Score: 2
Dealer 2

"agreed, meh."

submission: Dealer 2
date: December 3, 2009

It's not well made. You can't tell how much stuff costs in other places when you are buying so you have to get lucky to get ahead and hope what you buy gets busted so you can make a little bit of profit. This pretty much never happens. And it being only 14 days long is....well...not good.

1. Make it longer.
2. Make it so you can see the market value in each place when you buy and have it fluctuate a little everyday with more busts and stuff.
3. Having a day go buy every travel to a new place is bad.

overall, the basic idea you where building the game on makes it short and not very good....needs a big overhaul...
3.

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Score: 10
Shadowreign RPG

"yay"

submission: Shadowreign RPG
date: December 3, 2009

This was waaaayyy better then hands of war. The way set up the game play made it much faster paced and having auto shot not take energy was great. The only thing i might change would be to make it harder. I went into the mage tree got blink and then went deep warder which made me pretty much invincible. It's hard to balance the tree's, i know, and they are set up really well as is. Looking forward to hands of war II!

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Score: 4
AXIT

"well"

submission: AXIT
date: November 27, 2009

It was fun, kind of. For the most part the parts that you made with originality where just annoying. The disappearing blocks didn't make it harder to figure out, i just had to sit there and wait for the dumb blocks to return so i could map out where i was going. Similarly the ghost and darkness levels just made it so you had to run around the room multiple times to find out which blocks were fake and where all the blocks are that can be used (although ghost was still interesting and i count it as a good idea.) overall there was some good stuff but it seems unfinished.

1. Just take out the stupid disappearing blocks level. It made me not want to play at all.
2. The lava levels where just meh. Dieing just meant that i went the wrong way and actually made them easier. Do more these levels have potential like the one that required you to die to beat it.
3. Darkness levels just wasted time on easy puzzles.
4. The levels with the bouncing blocks where fun, but easy. Moar/harder of those levels.
5. Ghost levels where good. They added a new aspect to it and i did enjoy them.
6. Techno was alright. Again dieing kinda makes it easier.
7. And the colorful one with the mystery boxes was a good idea, but to few of those levels.

4/10 because it doesn't seem finished and i felt most of the game was spent on really annoying levels while the fun levels where to few and spread out to far.

November 28, 2009

Author's Response:

alright, thanks a lot for this review!

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Score: 8
Highway Jumper

"my summary was to short"

submission: Highway Jumper
date: November 26, 2009

Getting hit by the car is the best part of this game.

8/10 cause the blood and poor physics made me laugh.

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Score: 0
-ESCAPE-

"..."

submission: -ESCAPE-
date: November 26, 2009

This review isn't going to be read by the creator, so i'll just say. Don't botheplaying this or any of the others in the series. They suck. There is no logical answers to be found anywhere in the game. As with the others the items are stupid to find, requiring you to either use a guide or get lucky clicking. Don't bother playing this game.

The only suggestion to make a not suck game would be to have a storyline that is believable and to use items people would actually pick up as in not toilet seats and shampoo.

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Score: 4
-PURSUIT-

"dumb"

submission: -PURSUIT-
date: November 26, 2009

The puzzles don't make sense to start. Finding the items can be just stupid some times. You are locked inside a car....inside. really? Pull the F**king lock up. And as stated fishing rod....concrete wall...It would have been better to randomly find a stick of dynamite to blow up the wall finding a dead fisherman in the wall ect. or not do something stupid like amg feed my cat for my blowtorch. good thing you can tear apart that wall with your hands sense you used the knife in a fishing rod...

but even with that it had decent graphics and classic storyline. nice try.

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Score: 5
Generic Defense Game

"..."

date: November 26, 2009

Fun play, but it's pretty much not possible to get all the upgrades. Starting with the basic cannon you don't get enough for a machine gun untill mid round 3 and by then it's too late. One enemy kills you in five seconds and it's hard to get off enough shots to kill them let alone keep you alive...

Would be much better to have the option of not having guys spawn behind you, and your defense target, off screen. Hard to tell they are there until damage has already started.

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